TED TALKS RESEARCH PAPER 1 1
TedTalks Research Paper
Thisessay is on the idea of play and its importance. It includes TedTalks by Dr. Stuart Brown, Tim Brown Shimpei Takahashi, and SteveKeil. These talks were chosen because they have an in-depth focus onthe value of play in humans in terms of social, economic andpolitical development. They have used existing facts to prove thevalue of play in human beings despite their age. The talks also tryto explain the relationship between play and creativity andinnovation which is core in any organization or nation. The strengthof these talks is that they bring out the various ways in which playcan be employed to bring about changes in individual adults and thenation as a whole. This essay positss that in schools and workplaces,various elements of play should be initiated as a way of ensuringthat individuals remain creative and that there is originality ofideas presented. The final analysis of these talks proves that it isimportant for animals, children, and adults to play, as this has asignificant role in brain development which in turn dictates the kindof person a child becomes in future, and this affects the overallorganization and the nation as a whole.
TedTalks Research Paper
Inthe video “Play is More Than Just Fun” by a play research expertDr. Stuart Brown, focus is on the importance of play in addition tohaving fun while playing. Dr. Stuart uses examples of how animals canplay together despite being from different species. Here, a polarbear that is a carnivore and a female husky end up playing instead ofthe polar bear eating the female husky. Brown says that play isessential for brain development in young children as it results inhumor, fantasy flirtation and games, which brings more fun. Enoughplay in children makes them happy and smart adults. Severedeprivation of play at a young age makes the subject more vulnerableto some actions that are unpleasant.
I learned that a kid`s favorite game does not necessarily dictate whatthey become in future, but only helps them in diversifying and doingthings better in future. Dr. Stuart Brown says, “If you forbid acat to play which one can do, and we have all seen how they bataround stuff they are good predators as they would be if they hadnot played.” (22:54, Ted Talks, Stuart Brown: Play is more thanjust fun). The images used in this video are clear andself-explanatory. The speakers have also used a language that isclear and easy to understand the technical words are easy to linkwith the scenarios being explained.
Stuartuses ethos in various instances to convince the audience. He has usedpast experiences to persuade the audience based on the experiments heconducted with his colleagues on the issue. Secondly he givescreditability on other scientists and backs up their findings on theissue and he even makes reference to them. Finally, he talks aboutthe researches he has conducted on animal studies, human behavior andplay.
Stuarthas applied logos to appeal to the audience. A good example is wherehe says "Our committee consisting of a lot of experiencedscientists, did feel at the end of that investigation that lack ofplay and a progressive suppression of play that was developmentallynormal made him more vulnerable to the tragedy that he caused."(3:22, Ted Talks, Stuart Brown: Play is more than just fun). He alsokeeps analyzing facts from other researchers and what their stand ison the issue of play.
Pathoshas also been used in this video especially where Stuart, uses theexample of his daughter’s position and creativity, saying she waswhenever seated like that. The mother playing with her childindicates emotional attachment provoked by play in the braindevelopment of the child.
Thevideo `Talks of Creativity and Play` designed by Tim Brown is aboutthe strong relationship between play and creative thinking with someexamples that can be tried at home and those that are prohibited. Hesays that unlike kids, adults are afraid of showing how creative theyare for fear of what their peers might say. They even fear sharingideas with friends. Tim Brown is speaking to the audience in theconference on how play brings about the creativity that is soparamount when it comes to designing.
Fromthis video, I learned that just like kids play adults stand to gaina lot from play. The only thing that matters is the time when play isexecuted and how it is done. This implies that there should be rulesgoverning any games being played even with the children. By playing,one can easily come up with a prototype which after testing, can beimplemented and bring changes to the industry of design.
Ethoshas been used here to show the credibility of the speaker as well ashis colleagues. For instance he introduces his friend as, “This isa guy called Bob McKim, who was a researcher for creativity in the`60s and `70s, and also contributed to the program of theStanford Design.” (0 11, Ted talks, Tim Brown Tales of creativityand play). Demonstration of the experience of the speaker as he sayshe is a designer in IDEO and the progress he and his friends has madesince the company was introduced is an application of ethos as well.
Logosis employed to convince the audience by provision of facts obtainedfrom experiments conducted in relation to creativity and play. Forinstance “In 1996, McKim published a paper which described anexperiment conducted by him and his colleagues.” (12:10,Tedtalks, Tim Brown Tales of creativity and play).
Anexample of pathos is when Brown says, “So this perception of usingrole-play -or going through the experience with the intention ofcreating empathy.” (22:48, Ted talks, Tim Brown Tales ofcreativity and play). Here pathos is helpful in making the audienceconvinced by using emotions.
Thevideo "Play this word game to come up with original ideas"by Shimpei Takahashi who is a toy developer and designer, is allabout a word game that is simple. It can be used by anyone to come upwith new ideas. It is written in both English and Japanese and hassubtitles, and the language is easy to understand. This young man isfunny and inspiring in his speech as he tries to explain his originin the world of toy making using creative ideas. According to him, itis not good to give up because your superiors are discouraging you byasking for what you see as impossible but it is good to keep trying.
Fromthis, I have learned that if you have a dream of being something,look for the small things around you as they can be of great helpwhen it comes to ideas generation. For example, he says that "andnow, instead of using data, I`m using a game known as Shiritori togenerate new ideas."(1 07, Ted talks, Shipmen Takahashi, Playthis word game to come up with original ideas).Here, play has beendepicted as a very useful source of new ideas especially funny andridiculous ones as it results to more creativity. The images andpictures used here are beautiful and appealing, and the toys lookfunny.
Pathosappeal has been used here to convince the audience by use ofemotions for example where he says “You`ve all had similarexperiences and had this feeling too.” (1 07, Ted talks, ShipmenTakahashi, Play this word game to come up with original ideas). Ithas also been used to encourage those who are about to give up andthink they are not good in anything.
Thespeaker has employed ethos as he starts by talking of hisspecialization and his achievements. He says “I proposed many ideasthat were new to my boss every day.” (0:13, Ted talks, ShimpeiTakahashi, Play this word game to come up with original ideas). Hespeaks of how he was able to come up with the word game which helpshim to be more creative and innovative.
Logoshas been used to depict facts that have been proven beyond doubt. Forexample, when he says that the more ideas one produces whetherridiculous or good, they can have positive results as one keepstrying.
Thevideo “A manifesto for play, for Bulgaria and beyond” by SteveKeil is all about fighting the "serious meme" in hishomeland Bulgaria. It tries to explain how Bulgaria has failed in somany aspects just because they have taken everything serious andforgetting the role of play in brain development. The speaker givesexamples of play in animals like rats and says that the ones thatplay most have the biggest brain, the bears that play live for long.This implies that play can be the key to innovation and creativity inhumans, which can change a whole nation.
Fromthis, it can be said that play in all areas should be encouraged andthe perception of playful workers should change. It is, therefore, acall for us to turn to play to improve the economy, society, andeducation. This should be done in all sectors and more emphasis onchildren in school and work places. This is because the lack of playcauses depression and poor performance in the workplace. He uses alanguage that is simple and not complicated.
Pathoshas been used to show how bad lack of play has affected Bulgaria inall aspects such as the education sector, health and the economy. Hesays, “We need drastic change in our way of thinking andbehaving to ensure Bulgaria is transformed for the better, forour friends, ourselves, our family and for the future.” (2 19, TedTalks, Steve Keil, a manifesto for play, for Bulgaria and beyond).
Ethoshas been used to show what other researchers whom he agrees with havefound out. He says, “A very interesting study has shown acorrelation between brain size and play.” (8:33, Ted Talks,Steve Keil, a manifesto for play, for Bulgaria and beyond).
Herelogos is widely employed as Steve uses the latest news released onreports of the country to show how much lack of play has affected theeconomy, society and education. For example Steve says that thecountry is last in everything economic development, education,health and even social cohesion. It is also used to make theaudience understand how play is important. For instance, "Theopposite of playing is depression. Actually, play improves ourproductivity”, (11 24, Ted Talks, Steve Keil, a manifesto forplay, for Bulgaria and beyond).